Free Post Design Designing the Combat Meta in Element Arena Version 1: The Ground Floor In the midst of startup chaos, me and my co-founder Carter started simple in August 2017: run and shoot deadly fireballs on a shrinking island
Free Post Design Combat Design: The Hook Class in Element Arena Hook characters are typically tough hulking characters like Pudge, Blitzcrank, and Roadhog. They use their hook to yank players close and finish them before they get away. My contribution to
Free Post Design Level Design on Element Arena We leveraged the design pattern of the 'four-square' layout, where there are three main connected paths. This is a design principle from Counter Strike map design, a game I played
Free Post 7 Big Forks in the Road We Faced at Gamelynx Gamelynx shutdown in 2020, and I wanted to reflect on what some of the biggest decisions we faced were. In risk management games like poker, sometimes going all in is
Free Post Art Production on Element Arena - Part 3: Generating Character Concept Briefs & Calculating Art Budgets In Part 2 we went over our character concept process and here I want to share a couple of useful tools we used to support that process: how we made
Free Post Element Arena Art Production on Element Arena - Part 2: Concept Art Philosophy & Deliverables This article outlines our Concept Art Deliverables deck. I'll go over our process with a full example including feedback revisions with a full example. This allowed our art team to
Free Post Art Production on Element Arena - Part 1: Art Direction Element Arena was a MOBA battle royale game with a stylized toon art style. I managed the art direction and pipeline, wrote the concept briefs and gave feedback on revisions.
Free Post Student Cognitive Biases To Keep in Mind When Deciding Where to Go for College Higher education benefits from cognitive biases and the fact that young students don't know better. Here's some unconventional advice I wish I had the opportunity to understand better before I
Free Post Design Design Dive #1: How VALORANT Map Design Differs From Counter-Strike One of the most fascinating things VALORANT is changing in the tactical shooter genre is map design. Part of these changes are from the fact that agents have unique abilities,
Free Post Self Improvement Habit Design: 1 Year of Cold Showers We're all creatures of habit, but it's not easy to be deliberate. My first cold shower was on April 20th, 2017. I was reading Tim Ferriss' book Tools of Titans
Free Post Self Improvement Lessons on Freedom from Naval Ravikant Naval Ravikant puts great effort to sharing his life and thoughts despite being an introvert. He's a serial entrepreneur (AngelList, Epinions, etc) and angel investor in over 100 companies (Twitter,
Free Post Self Improvement Compound Learning No one is completely ready to execute on their dreams. The small things you can do and learn today don't seem substantial, but it adds up to everything you can
Free Post Technology How To Write A Clean Tech Resume Your resume is a 6 second sales pitch.One page, less adjectives, more facts. There's no time for anything else. The person reading your resume spends an average of 6