Free Post Design Designing the Combat Meta in Element Arena Version 1: The Ground Floor In the midst of startup chaos, me and my co-founder Carter started simple in August 2017: run and shoot deadly fireballs on a shrinking island
Free Post Design Combat Design: The Hook Class in Element Arena Hook characters are typically tough hulking characters like Pudge, Blitzcrank, and Roadhog. They use their hook to yank players close and finish them before they get away. My contribution to
Free Post Design Level Design on Element Arena We leveraged the design pattern of the 'four-square' layout, where there are three main connected paths. This is a design principle from Counter Strike map design, a game I played
Free Post Design Design Dive #1: How VALORANT Map Design Differs From Counter-Strike One of the most fascinating things VALORANT is changing in the tactical shooter genre is map design. Part of these changes are from the fact that agents have unique abilities,